Bloomsbury Visual Arts - About Applied Gaming
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Level up teaching and learning with the practice-led Applied Gaming collection, encompassing 109 technical titles from specialist imprints CRC Press and Focal Press, curated to help students unlock the know-how they need for success across a variety of Game Design courses.

Features and benefits

  • Covers topics including audio programming, game physics, game architecture, game user research, interactive storytelling, shadows, character animation and level design.
  • Provides a rich range of material for study and research across gaming, game design, animation, interactive media, computer science and related fields.
  • Offers comprehensive coverage of history and practical techniques, with texts such as High Score! The Illustrated History of Electronic Games by Rusel DeMaria and An Architectural Approach to Level Design 2e by Christopher W. Totten.
  • Indexed to a bespoke taxonomy to support discovery, the collection is fully cross-searchable with other content on the Bloomsbury Visual Arts digital hub.

Highlights include